Tour

computerchesslessons

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Positional Judgment
checkcircle Pawn Power
checkcircle Positional Play
checkcircle King Safety
checkcircle Rook Development

Strategic Concepts
checkcircle Attack & Defense
checkcircle Position Evaluation
checkcircle Why Resign?
checkcircle Better Moves
checkcircle Best Play
checkcircle Preventing Counterplay

Game Analysis
checkcircle Grandmaster Games

Tactical Themes
checkcircle Interference
checkcircle Zugzwang
checkcircle Zwischenzug
checkcircle Domination
checkcircle Under-Promotion

Tactical Vision
checkcircle Advanced Visualization
checkcircle Advanced Calculation
checkcircle Make-A-Mate, Advanced
checkcircle Helpmates, Advanced
checkcircle Stalemates, Advanced

Piece Play
checkcircle Strong Rook Moves
checkcircle Strong Bishop Moves
checkcircle Strong Queen Moves
checkcircle Strong Knight Moves
checkcircle Strong King Moves

Endgames
checkcircle Distant Opposition
checkcircle King & Pawn, Advanced
checkcircle Rook & Pawn, Advanced
checkcircle Queen & Pawn
checkcircle Bishop & Pawn
checkcircle Knight & Pawn
checkcircle Bishop vs. Knight
checkcircle Rook Vs. Knight
checkcircle Rook vs. Bishop
checkcircle Queen vs. Rook
checkcircle Queen & Minor vs. Queen
checkcircle Rook & Bishop Endgames
checkcircle Queen vs. Rook & Minor
checkcircle Queen vs. Two Minors

Delivering Mate
checkcircle Two Knight & Bishop Mate
checkcircle Knight & Bishop Mate

Opening Pitfalls
checkcircle Double King Pawn
checkcircle King Pawn
checkcircle Double Queen Pawn
checkcircle Queen Pawn
checkcircle Flank Openings

Forcing Combinations
checkcircle Win of Material, Advanced
checkcircle Mate in Two, Advanced
checkcircle Mate in Three Moves
checkcircle Mate in Four Moves
checkcircle Advanced Mates
checkcircle Advanced Tactics
checkcircle Advanced Play

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